• Quetzalcutlass@lemmy.world
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    3 days ago

    The final boss fight of Persona 3 was an hour-long slog with something like fourteen phases. Each individual phase wasn’t too bad and you could kind of guess how many there would be since it was going through the Tarot Arcana and was clearly going to stop on Death, but what you probably wouldn’t predict was that one of the final phases had a spell that inflicted random status effects on your entire party, which could lead to your healers getting confused and targeting the boss with a full heal, restarting the whole thing.

  • Grandwolf319@sh.itjust.works
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    3 days ago

    Hades when you finally beat the boss after 70 chambers.

    It’s a rogue like game so on every death you go back to the beginning.

  • foggy@lemmy.world
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    3 days ago

    Im convinced most games today have basically impossible difficulties that allow for a win through RNG.

    I’ll get absolutely eclipsed by a boss fight 12 times in a row the suddenly I come close. I get wrecked another 4 times, then I get REALLY CLOSE, OMG THERES HOPE! Then, I’ll lose some random number of times, 0 - 10, and then an easy win that made it feel like they handed it to me.

    Getting sick of it. Racing games are the worst, but Halo Infinite comes to mind.

    • gegil@sopuli.xyz
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      3 days ago

      If i will ever make a game, i will add an “impossible” difficulty level. Literally impossible, like hard-coded to be unbeatable.

      It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.

      • Katana314@lemmy.world
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        3 days ago

        I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.

        All I’d do is demonstrate the developer has beaten it, but offer no other hints.

    • mushroommunk@lemmy.today
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      3 days ago

      Halo Infinite had balance issues all over the place. Grunts and Jackals able to snipe you a mile away with plasma pistols, Brutes that just wouldn’t go down. It was just across the board badly tuned

      • foggy@lemmy.world
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        3 days ago

        Brother you can’t say jackals had a balancing issue and complain about them being able to snipe you from a mile away unless you’re young enough that you didn’t play halo 2 on console.

        That’s who they are. That’s what they do!

        • skulblaka@sh.itjust.works
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          3 days ago

          Yes, but we all continually bitched about Jackal Alley in 2005 and I will continue to do so now

          Walking around a corner and getting instantly domed the nanosecond the enemy has line of sight on you has never been fun. There is room for it to be bearable if the shot doesn’t one-shot you but on the higher difficulties it was some bullshit back then and it remains so now.

          • foggy@lemmy.world
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            3 days ago

            Boo this man!

            Halo 2s terribly hard difficulty was consistent. It did not relent to your failures.

            Horrible difficulty is APPRECIATED. difficulty that relents to my failure IS NOT.

            Here: (frogarchist)

    • BurntWits@sh.itjust.works
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      3 days ago

      I must’ve had the luck of the gods or something for that fight. Phase two ended on my first attempt fighting her, but something felt off. Then she raises and goes into a third phase. The adrenaline from “beating” her was enough that I managed to get her first try. I’ve only fought her once since but also beat her first try. It’s a damn tough fight and I feel like I’ve worked harder and done better on fights that I’ve lost, but I can proudly say that Sister Friede has never killed me and I’ve killed her twice. 😎