The Picard Maneuver@lemmy.worldM to memes@lemmy.world · 4 days ago"Let him think he's amazing"lemmy.worldimagemessage-square18linkfedilinkarrow-up1307arrow-down13
arrow-up1304arrow-down1image"Let him think he's amazing"lemmy.worldThe Picard Maneuver@lemmy.worldM to memes@lemmy.world · 4 days agomessage-square18linkfedilink
minus-squaregegil@sopuli.xyzlinkfedilinkarrow-up3·4 days agoIf i will ever make a game, i will add an “impossible” difficulty level. Literally impossible, like hard-coded to be unbeatable. It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up2·3 days agoI wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”. All I’d do is demonstrate the developer has beaten it, but offer no other hints.
If i will ever make a game, i will add an “impossible” difficulty level. Literally impossible, like hard-coded to be unbeatable.
It would be fun to look at how unemployed gamers exploit every weird bug and feature to bypasd hard-coded restriction.
I wanted to make this, but only as an exercise in demonstrating to “hArDcoRe” gamers that “The hardest game is not necessarily the most fun challenge”.
All I’d do is demonstrate the developer has beaten it, but offer no other hints.